God-Killer Prophecy: Augury+ Edition

A high-fantasy epic in a single session. GMless, map-drawing with strategic card driven play.

Will you defeat the dark god?

Get it in PDF or as a hand-assembled copy with hand-written covers!

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A Story-game with Teeth

We love the ability of great story-games to infuse a massive amounts of creativity into a short span of hours.

Sometimes we want that with a little more . . . teeth. God-Killer Prophecy has them.

You'll need to play strategically for your chosen one to succeed in their quest. Play uses two decks of standard poker cards. One a heroes deck divided between the players. The other the dark god's deck, used in creating the prophecy and in the escalating challenges that lead to the final confrontation.

You'll collaboratively create the world over six chapters as the chosen one and companions travel across realms to confront the dark god. The group responds to prompts to illustrate and map your journey during an augury phase, and then shifts to confront challenges in an adventure phase.

The experience is split into a prologue, book one, book two, the final battle and epilogue.

Inspirations

Key fiction inspirations include the Belgariad series (David Eddings), the Sword of Shannara (Terry Brooks) and The Dark is Rising Sequence (Susan Cooper). Alongside any book that has a prophecy and a chosen one.

Game design inspirations include Palanquin (Genesis of Legend Publishing), Vanagard (Pendelhaven Publishing), The Quiet Year (Buried Without Ceremony), WILD: Wake Initiated Lucid Dreaming (we evolve). As well as playing a large array of games with playing cards.

Covers and Interior

An Quick look Video