Merge some of the most exciting indie RPGs with 5e. This a a compilation of 4 issues originally published separately.
For many roleplayers around
the world, the 5th Edition of the World's Most Popular Roleplaying Game
has been their introduction to fantastic worlds of imagination,
adventure, and discovery. With so many more tabletop roleplaying games
out there waiting to be discovered, what if we taught you how these
games work by hacking them into 5e? The World's Greatest Roleplaying Game: The Zine published
four issues revealing ways to merge some of the most exciting indie
tabletop RPGs with 5e. This compilation contains over 80 pages of
original articles that will introduce your heroes to narrative dice,
dungeon clocks, complications, alternate death rules, new backgrounds to
convert your characters into high school heroes and much, much more. This product would not be possible were it not for these amazing
games, each of them influencing a different article within WGRG: The
Zine.
Crontributors include: Jen Adcock, Mariam Ahmad, Todd Crapper, Crystal Mazur
Book | |
Format | 8.5x5 softcover black and white |
Type | Core Rules |
Pages | 90 |
Rule System/Engine | 5e D&D melded with dozens of indie game inspirations |
Book | |
Format | 8.5x5 softcover black and white |
Type | Core Rules |
Pages | 90 |
Rule System/Engine | 5e D&D melded with dozens of indie game inspirations |
World's Greatest Roleplaying Game the Zine
- Brand: Broken Ruler Games
- Availability: 9
-
C$25.00
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