A GM-less role-playing game about communicating with the dead during an amateur séance gathering. It is best played in good spirits (pun intended). Think spooky and chaotic comedic improv. There’s no need to read all of the rulebook before playing. Indeed, it works better if you don’t. Each section will guide you along the way.


Book
Format pdf
Type Core Rules
Pages 12
Rule System/Engine Bespoke
Book
Format pdf
Type Core Rules
Pages 12
Rule System/Engine Bespoke

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What Possessed You? (PDF)

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