YOU ARE A HIGH-FANTASY WIZARD WHO HAS BEEN TELEPORTED TO A CYBERPUNK DYSTOPIA.
You don't know how you got here. You don't know how to get back. All you know is that this future is not kind. And worse, it seems your magic is weakening. It's time to embrace this new future-- at least, some of it!
PICK UP A LASERGUN AND DEFEND YOURSELF!
Pit your old-fashioned wits and wondrous new technology against diamond-studded nobility, cybernetically enhanced gangs, dirty cops with a vendetta, and high-fashion psychopaths. The struggle is real when you're far from home.
WANDS & LASERGUNS is meant to be a fast-paced solo adventure, but you can also play it 1x1 with a friend acting as a game-master and guiding you through the prompts for maximum chaos.
You will need standard deck of playing cards and a d10 (a ten sided dice).
Book | |
Format | 5.5 x 8.5 saddle stitched (colour zine) |
Type | Solo Play or 1 on 1 |
Pages | 28 |
Rule System/Engine | Journalling game that employs both dice and playing cards |
Book | |
Format | 5.5 x 8.5 saddle stitched (colour zine) |
Type | Solo Play or 1 on 1 |
Pages | 28 |
Rule System/Engine | Journalling game that employs both dice and playing cards |
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