You are the occupying soldiers of a foreign power garrisoning a city far from home. You do not share a culture with the citizens, and your state has decided to use the existing political structure to maintain its rule. You stand as the voice of the occupying power, ensuring the elite protect that power’s interests while avoiding antagonizing the regular citizens. You do not want political opposition and you do not want riots.

You are the Wall against chaos, against dissension, against revolution. But you are also the Wall against freedom and self-determination.

This is not a game about playing inhuman monsters. It’s a game about playing humans in a monstrous situation.

The Wall is a role-playing game about hard choices from the designer of Sword's Edge, Nefertiti Overdrive, and Centurion: Legionaries of Rome. It uses a simple conflict resolution system to decide the outcome of scenes, which in turn affects the city the characters occupy and the factions within that city.


Book
Format 6 x 9
Type Core Rules
Pages 50
Rule System/Engine Sword's Edge System
Book
Format 6 x 9
Type Core Rules
Pages 50
Rule System/Engine Sword's Edge System

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The Wall (PDF)

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