A tabletop science-fiction roleplaying game of memetic horror. Ten years after the galactic war, millions of survivors try to rebuild on the frontier world of Polvo. They seek to guard their new homes from internal strife and the psychic fallout from the war.
After the War is a collaborative, independently produced game that explores how we can rebuild in the face of trauma. It’s a game where players learn how to lead with compassion and build something lasting.
It's been ten years since the war.
It's been ten years since the war. The Song was our enemy, a memetic
virus which indoctrinated its victims into the Great Choir. The Song
spread like a galactic cancer and overran the defenses of our
multi-species Galactic Union. The Earth was scorched, Martian domes
cracked, and the Belt was broken. Millions of survivors fled our ruined homeworlds on the Exodus Fleet.
We developed a terrible memetic weapon to strike back at the Great
Choir. Now the song is dormant and we have a chance to rebuild on the
frontier world of Polvo. We'll never be able to replace what we've lost, but at least the millions of survivors have a chance for a new beginning. After the War is a tabletop science-fiction
roleplaying game of memetic horror, where even your own
mind can betray you. Ten years after the galactic war,
millions of survivors try to rebuild on the frontier world of Polvo.
They seek to guard their new homes from internal strife and the psychic
fallout from the war. In this game you are… 
| Book | |
| Format | 6 x 9, black and white interior |
| Type | Core Rules |
| Pages | 358 |
| Rule System/Engine | Spark+ |
| People & Companies | |
| Author | Alasdair Stuart & Jason Pitre |
| Book | |
| Format | 6 x 9, black and white interior |
| Type | Core Rules |
| Pages | 358 |
| Rule System/Engine | Spark+ |
| People & Companies | |
| Author | Alasdair Stuart & Jason Pitre |
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