In Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Music mixes guide our journey and shape the story as it unfolds.

Ribbon Drive creates stories about letting go on the open road, and we all work to both further and complicate this agenda during the game. It draws inspirations from road movies like Wristcutters, Everything Is Illuminated, y tu Mama Tambien, Little Miss Sunshine, The Heart Is Deceitful Above All Things and Thelma & Louise (and, to a lesser extent, Two Lane Blacktop, The Doom Generation and Wild At Heart). Our ultimate goal is to create a thought-provoking, meaningful experience. We let the music guide us. We let the road throw us curves. As our characters, we rethink our attachment to the future.

A game about road trips, music, and self-discovery.


Book
Format 13cm x 21cm saddle stitch
Type GM-less story-game
Pages 24
Rule System/Engine GMless story game. Each player prepares a music playlist for the game.
Book
Format 13cm x 21cm saddle stitch
Type GM-less story-game
Pages 24
Rule System/Engine GMless story game. Each player prepares a music playlist for the game.

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Ribbon Drive (PDF)

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