In Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Music mixes guide our journey and shape the story as it unfolds.
Ribbon Drive creates stories about letting go on the open road, and
we all work to both further and complicate this agenda during the game.
It draws inspirations from road movies like Wristcutters, Everything Is
Illuminated, y tu Mama Tambien, Little Miss Sunshine, The Heart Is
Deceitful Above All Things and Thelma & Louise (and, to a lesser
extent, Two Lane Blacktop, The Doom Generation and Wild At Heart). Our
ultimate goal is to create a thought-provoking, meaningful experience.
We let the music guide us. We let the road throw us curves. As our
characters, we rethink our attachment to the future.
A game about road trips, music, and self-discovery.
Book | |
Format | 13cm x 21cm saddle stitch |
Type | GM-less story-game |
Pages | 24 |
Rule System/Engine | GMless story game. Each player prepares a music playlist for the game. |
Book | |
Format | 13cm x 21cm saddle stitch |
Type | GM-less story-game |
Pages | 24 |
Rule System/Engine | GMless story game. Each player prepares a music playlist for the game. |
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Tags: BWC011