It is a world where monarchies rise and fall with the glory and power of their kings; a rich pageantry of courtly romance and tournaments; a land where the Church shepherds the souls of the faithful and one where powerful guilds and merchant princes build vast trading empires. It is also a world where many live under the yoke of oppression, violence and disease. But it is also a world of wonderment, for here magic is very real and fairy tales of old take on a dark truth.

First of two core books for the Mhâr Fantasy Role-Playing Game, the 116 page Player’s Book provides the core game rules and creating characters for play with dozens of archetypes from the noble knight to a wizard’s apprentice. The book also provides an introduction to the world of Mhâr and the Kingdom of Anæland and a wealth of background information on each race and its culture.

The Middle Ages of an alternate earth.

Book
Format 8.5 x 11 black-n-white softcover
Type Core Rules
Pages 116
Rule System/Engine Mhar Fantasy an archetype and skill system
Book
Format 8.5 x 11 black-n-white softcover
Type Core Rules
Pages 116
Rule System/Engine Mhar Fantasy an archetype and skill system

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Mhâr Fantasy RPG: The Player’s Book (PDF)

  • C$20.00

  • Price in reward points: 200

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