Play adventures pulling junk from their sac which somehow solves their current predicament.
A fantasy roleplaying game where players are interesting creatures that believe themselves to be adventurers. Each possesses a large sack that they keep their “treasure” in; treasure being anything and everything they can get their hands on. When players want to accomplish something difficult, they draw objects from their sack at random and use one object to explain how they succeed. This game was designed to be a fun, unique, and memorable experience for one shots at conventions. However, an ongoing campaign would be very easy to run since people's bags can be kept between sessions. Because it emphasizes creativity and imagination so much, it is ideal for players of all ages! This game requires the Junk Master to first assemble a large bag of small objects. The game has instructions on how to do this, and recommends between 200 and 300 small objects. Once assembled, this bag can be used for all subsequent games; you do not need to put together a new bag every time. Assembling this bag is a very fun endeavor!
| Book | |
| Format | 5.5 x 8.5 Softcover, Colour cover, B&W interior |
| Type | 22 |
| Pages | 22.0 |
| Rule System/Engine | 28 |
| Creators | |
| Cover Artist | Tony Nguyen |
| Interior Artist(s) | Tony Nguyen and Vamora Nox |
| Layout | Christian Malleck |
| Writer(s) | Christian Malleck |
| Designer(s) | Christian Malleck |
| Book | |
| Format | 5.5 x 8.5 Softcover, Colour cover, B&W interior |
| Type | 22 |
| Pages | 22.0 |
| Rule System/Engine | 28 |
| Creators | |
| Cover Artist | Tony Nguyen |
| Interior Artist(s) | Tony Nguyen and Vamora Nox |
| Layout | Christian Malleck |
| Writer(s) | Christian Malleck |
| Designer(s) | Christian Malleck |
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Tags: indie, silly, imagination, zany, goblins, Knock Thrice, 2026
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