Eleven one-shot missions for the Spire roleplaying game.
Climb aboard the Last Train and steal the secrets of its locomotion. Assassinate the most powerful man in the lawless undercity of Red Row. Defend the wedding of Brother Hellion’s only daughter at the Church of the Gun. Spring a gnoll prisoner-of-war from the best-defended prison in all of Spire. Kidnap a reborn Saint gone rogue on the streets of Pilgrim’s Walk.
All these adventures and more await you in Shadow Operations, a collection of eleven Spire scenarios designed to be run in a single session and written by a wide variety of authors. Each of them is laid out in an easy-to-read format, allowing you to get up and running as quickly as possible.
The missions contained within are:
LIFE AND SOUL by Grant Howitt
The legendary Red Row gangster Mr Winters is having an extravagant birthday party in his spacious mansion, which is a shame, because you’re going to murder him for selling weapons to the cops.
THE LAST TRAIN by Nathan Blades
The Last Train is the only functioning train left on the cursed, infinitely fractal mass transit network of Spire. It can never stop, and you don’t steer it – you pray to it. Now: steal whatever’s powering it.
A SHOTGUN WEDDING by Christopher Taylor
Can you defend a wedding between Brother Hellion’s only biological daughter and a renegade noble-blooded Knight of the North Docks? Bear in mind that it takes place at the Church of the Gun, so everyone is armed.
HOUSE OF LEAVING by Sharang Biswas
When a prominent researcher – and her research, and her office – go missing within the boundaries of the Infinite Library, the cell is dispatched to bring her back intact.
HOW TO STEAL A BODY by Pauline Chan
Simple enough: all you have to do is get a magically-radioactive corpse through the streets of New Heaven while both the blood-hungry Charnelites and the sanctimonious Morticians are trying to stop you doing it.
JAILBREAK by Basheer Ghouse
Liberating an infamous gnoll prisoner of war from the Hive would be hard enough, but once you make contact, it looks like he’s in no hurry to leave.
THE MOON BENEATH by Jabari Weathers
A useful moon priest has defected to worshiping something strange and chthonic in the environs of the Heart. Pull her out of the darkness and bring her back to the light.
POWDERKEG by JP Bradley
Two rival houses of Knights are pitching the North Docks into turmoil. Can you squash the beef tonight before the police turn up and start shooting?
RIME AND REASON by Christine Beard
A renegade Warrior-Poet has been magically frozen in a block of ice; can you get him to a safe house so he can aid the revolution, even though he’s rapidly defrosting and warping reality around him as he does it?
THESE FERAL SAINTS by Pam Punzalan
Drow Saints reincarnate when they die. One of them has shown up in the religious tinderbox that is Pilgrim’s Walk: recruit her as an operative before the church of Our Glorious Lady or the sect of the Crimson Vigil execute or sacrifice her.
THE SHOW MUST GO ON by Jason Pitre
For one night only, a revolutionary desang play will be performed on the streets of Spire. The authorities want to stop it – and it’s your job to run interference. Also, the play magically alters reality as it’s performed, so best of luck.
A supplement for the Spire RPG. A copy of Spire: The City Must Fall is required to use this book.
Book | |
Format | 8.5 x 11 saddle-stitched colour |
Type | adventure |
Pages | 51 |
Rule System/Engine | Spire |
Book | |
Format | 8.5 x 11 saddle-stitched colour |
Type | adventure |
Pages | 51 |
Rule System/Engine | Spire |
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