Unveil the secrets of the legend-haunted city!
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.
What’s Inside?
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu.
A Sandbox Setting

With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!
New Rules & Game Aids

The book contains two Arkham city map posters (one designed for players, and one marked with hidden information for the Keeper!), as well as a poster-sized copy of the front page of the Arkham Advertiser—the perfect prop for any game set in Arkham. Call of Cthulhu: Arkham also introduces new rules and skills for Arkham investigators.
The Definitive Guide To Arkham

Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game. With a richly described history of both Arkham and the famous Miskatonic University, street and neighborhood maps, and hundreds of locations, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham.
This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
Downloads for this Product
What The Critics Say
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"Call of Cthulhu: Arkham is a triumph, achieving a near-perfect balance between providing fine detail and allowing for Keeper improvisation. It is, all at the same time, a serious game reference, a sandbox, and a source of scenario seeds too numerous to mention."
— Stygian Muse, Call of Cthulhu: Arkham.
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"Pretty much every location here has a potential use in a campaign – whether as a target of investigation, a source of employment, a useful resource, or in some other manner... [Call of Cthulhu: Arkham] really takes Keith Herber’s vision forward by making it easier than ever to make use of this material in practice."
— Refereeing and Reflection, Supplement Supplemental! (Arkham’s Almanac).
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"Really cool... everything you want from a setting book for Call of Cthulhu"
— Gamer’s Haunt, A Quick Look at Call of Cthulhu: Arkham.
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"This is the gold standard for what an RPG supplement should be." “Simply put, a triumph... It perfectly captures that 1920s Americana small-town feel, while also letting all the wonderful Lovecraftian weirdness seep into every fissure and crack. This is a perfectly thought out, well-developed product that has clearly had so much love go into it. A triumph, there's no other way to put it. If you run games of Call of Cthulhu, you need this book."
— TechRaptor, Call of Cthulhu: Arkham Review - Supplemental Strangeness.
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"A truly impressive release for Call of Cthulhu."
— Reviews from R'lyeh., Assessing Arkham.
Book | |
Type | Setting Book |
Pages | 270 |
Rule System/Engine | Call of Cthulhu |
Book | |
Type | Setting Book |
Pages | 270 |
Rule System/Engine | Call of Cthulhu |
Tags: Setting Book, Call of Cthulhu, new
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