For the past thirteen years I've been designing tabletop roleplaying games. These are games about community, relationships, doubt, queerness, and the collapse of civilization. They're designed for new and seasoned players alike.
I believe a few things pretty seriously:
We are strongly moved and informed by stories.
Stories can bring communities together.
Stories reveal who we are.
The beautiful thing is that we don't owe stories anything. We are free to create them, explore them, deconstruct them and learn from them as we see fit. We are free to draw from them only what we want and need, and to leave them afterward. There is a certain joy to this freedom, which I summarize as a freedom to "bury without ceremony."