The ALIS dreamshare device has changed the world.

The technology allows dreamers to enter a shared experience, to delve into the unconscious minds of those in need of help, to create worlds of adventure and exploration, to experience a reality limited only by your imagination.

But without the proper training, using the ALIS device can be a dangerous and frightening experience.

In the WILD RPG players enter this world, where technology and dreams meet. Where dream creatures struggle to break into the waking world, and where you can live out your wildest dreams.


WILD can be played Solo, with a GM and multiple players, or GMless. 

In the scenario in the book, you take on the role of a new recruit at ClarIT, learning the basics of the dreamshare technology by diving into a training simulation of Carter Henderson’s attempt to communicate with his comatose daughter. However, the environment is defined randomly, meaning every dive into this simulation will be different.


Joshua Kitz takes a closer look at the game here:


Book
Format 22cm x 22cm hardcover
Type Core Rules - GM-less option, Solo play option
Pages 104
Rule System/Engine Dreamshare
People & Companies
Author David F. Chapman
Book
Format 22cm x 22cm hardcover
Type Core Rules - GM-less option, Solo play option
Pages 104
Rule System/Engine Dreamshare
People & Companies
Author David F. Chapman

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WILD: Wake Initiated Lucid Dreaming

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