5E DND one-shot for level 6 on a floating city. What side will you take between two ideologies? 


Adventure background

The City of a Hundred Ships is an one shot adventure for 6th level characters in the 5th Edition set on a floating city. The characters can explore the city and choose a side in a disagreement between two ideologies.

The adventure begins with the party aboard a great elven warship, The Regolith, heading for a floating city named Maradusc, also known as The City of a Hundred Ships.


Adventure Hooks

If you have previously run Lady Trevant’s Bones, this adventure serves as a sequel. The party will be asked by Kalen Thriz to accompany her to Maradusc where they will be given a reward for their help. You can run this as a one shot or slot it into a campaign by having Kalen hire them to present the bones to the Umbra Ministry (elves of the Midnight Banner are forbidden to touch the bones because of their sacred status).


Alternatively, if the party are already at sea, they can come across the city by accident and be picked up by The Regolith as it too arrives back in the city.


17 pages.

Level 6

UP TO A PARTY OF 5 CHARACTERS.

3-6 hours of session time.


Map of Maradusc. - art work by Daniel Read

Original artwork and maps.

The City of a Hundred Ships is a one shot adventure written by Tim Roberts, an independent games creator.

Book
Format A5 colour zine
Type Oneshot adventure
Pages 17
Rule System/Engine 5e D&D
Book
Format A5 colour zine
Type Oneshot adventure
Pages 17
Rule System/Engine 5e D&D

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The City of a Hundred Ships

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