The future queen of Ulunak must be escorted to safety! Players play either the Princess or one of the unusual figures who came together to escort her to safety. This is a game for 3-6 players which takes place over a single session of 3-4 hours.
Most of you will portray the Bearers, skillful and flawed adults escorting the Princess to safety. One player, usually the most familiar with the rules, will play the princess.
The Heir Escapes a Palace Coup
We have all heard the stories of the Ulunak, the night sculptors. Their kingdom was a verdant paradise of vast rainforests surrounding the range of weathered mountain peaks and surrounded by saltwater marshlands. Countless stories have been told about their great city of marble and glass, carved into the eponymous mountain. We have all enjoyed the Unani fruit cordials from their jungle plantations and the bitter herbs that grow in their marshland domain. We heard of their great soldiers, clad in woven reed and wielding blades of bronze. The Queen of the Ulunaki was slain a palace coup last night, along with her royal consort, and most of her children. Only the Queen’s youngest daughter was rescued from the massacre by unlikely hands. These unseemly folk bore the Heir to her aunt Baru who could offer refuge to the rightful queen of Ulunak. The Heir recounted the story of their escape to Aunt Baru, who listened with rapt attention. It wasn’t until the end of their story that she let on about her suspicions… In this roleplaying game, one person portrays the young princess during this escape, guided by …
- Ulu the Veteran, a solider fallen from grace.
- Xanling the Scholar, an exiled foreign academic.
- Tanalor the Magister, a sorcerer whose master fell.
- Malani the Faithful, servant of a ruthless goddess.
- Peryani the Hunter, slayer and captor of beasts &
- Illic the Shadow, master of crime and injustice.
Palanquin is a game about a perilous journey and people trying to overcome their past. It’s inspired by classic indie roleplaying games such as…
- Dream Askew / Dream Apart, where players own certain elements of the fiction.
- Kagematsu, where one person judges the behaviour of the many.
- Witch: Road to Lindisfarne, centered on a perilous journey, where you discover the pasts of the travelers.
| Book | |
| Format | 6 x 9 saddle-stiched. Colour |
| Type | One-shot story-game |
| Pages | 34 |
| Rule System/Engine | One-shot RPG of Trust and Fear |
| People & Companies | |
| Author | Jason Pitre |
| Book | |
| Format | 6 x 9 saddle-stiched. Colour |
| Type | One-shot story-game |
| Pages | 34 |
| Rule System/Engine | One-shot RPG of Trust and Fear |
| People & Companies | |
| Author | Jason Pitre |
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