So . . . Dave Arneson Game Day made me do it. . .
I wrote a hack of my Simple Superheroes
engine repurposed for classic dungeon delving. I spent a good chunk of the Friday September 30th writing it, and "polished" it off this morning. It had been brewing in the back of my head all Blackmoor week, particularly as I read Champions of Zed
. Seriously, it's been a challenge to sleep all week
Another important catalyst was a conversation I had at a convention with and attendee who picked up Simple Superheroes
after playing in my session. He wanted to run a fantasy hack for his 6 year old. And he's already done so!
It has classic class tropes that are turned a bit on their head with the "design your own" nature of the Unleashed engine. It's a framework that let's you build all sorts of awesome character "classes." In the original fantasy campaign "rules" were regularly added as new characters were introduced, and Dungeon Unleashed! framework is meant to replicate exactly that at your table.
Multiple foes are particularly dangerous in Dungeon Unleashed!
as they can gang up on your hapless heroes. The five pages include example monster creation, with examples for goblins, trolls, ogres and ochre jelly.
You can grab the 5 page Dungeon Unleashed PDF here
. If you are intersted in getting notified of any updates to the system (and always having access to the latest version) you are encouraged to pick it up through the CDG Marketplace
I will happily talk about it more ad nauseum if there is interest.
This is a very early version, so I am interested in all opinions on it.