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The One-Player Problem in TTRPGs

edited September 2023 in News
There is a problem with individualist philosophy in ttrpg design and play practice. I'm not talking about solo games, or games that are meant to be played with a single player and a GM. I'm talking about how there's supposed to be a whole team of PCs working together towards a common goal, but when you get to one player's turn they act like an island unto themselves, doing what they would do if they were completely alone.

The Landscape of Teamwork Mechanics
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