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My last question for today, I promise. I can't stop thinking about this game !
In the section on police you give an example police car with two mobility powers: 4 speed and 3 handling
Let's say we have a hero whose talents revolve around his awesome car and his ability to drive it.
While most of his talents relate directly to his supercar, he also has mobility: 4 racing driver, and that for some reason he has been seperated from his usual vehicle, but seeing an opportunity to go after the big villain, he dives into the front seat of the cop car and with a screech of tyres he gives chase.
Is it safe to say that he would now be rolling 7 dice to catch up with his prey, and 6 dice to outmanoeuvre the police cars that are now coming after him ?
In a similar way, if the Hitman from my other examples were to grab one of the sidearms listed in standard gear, he would be rolling 4 dice to shoot at his target.
I am assuming the usual rules for dice pools here, and subtracting one from the total.
Should gear be thought of as a hard tech talent in this way ?
If you were running a game with a car chase in it, would you personally use the rules for extended actions, and if so, would you allow the driver to pool his dice for the whole chase ?
Thanks in advance.