Was just ruminating on Twitter about my recent creative process. I use a lot of recycled plots in my adventure design--example is Crossing the Millers is built from the basic plot of Miller's Crossing, and the next project for Sword Noir is based off The City of Violence.
That's basically what Shakespeare did, so I think I'm in good company.
For me, getting the plot is the hardest part. Fleshing it out--the writing--is much easier. I have a notebook with a bunch of plots I've developed, so right now, I have a lot of projects planned because I have these (adapted) plots.
Right now, I am overwhelmingly an adventure developer rather than a game designer, so this might be an issue that others aren't facing as much.
Just wondering how others "find" their plots?