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jKitz

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jKitz
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  • Expiditious Retreat Press has joined the Marketplace. They are known for their Advance Adventures line, their 1 on 1 Adventures, and A Magical Medieval Society. Their products are listed here in the Marketplace, and you can find out more about their…
  • First public playtest of Dungeons Unleashed! I've run a few games of Dungeons Unleashed! but this past weekend at Breakout (a fantastic convention in Toronto with tons of guest designers) was the first public playtest. Thanks to Ellery, Allan, and…
  • Lost Cause Games has joined the RPG Marketplace. Hope Inhumanity is already in it's second edition. It explores the horrible decisions that need to be made as you journey through a post-apocalyptic wasteland. Hope Inhumanity uses 110 custom cards, …
  • Thanks for the feedback Chris. Let me tackle these. 1) Wound Penalties Your right these should perhaps be listed as an optional rule. The alternative rule could be knocked out as soon as you hit negatives, or knocked out and dying. GM should pick l…
  • Hello Buried Without Ceremony has joined the RPG Marketplace. Their first product with us The Quiet Year is up as a PDF, and we're looking forward to getting hard copies in the mail. A map based post-apocalytic story game, I've been wanting to try …
  • Having trouble with correcting some of the links and formatting above since the move to this forum. So links: CanGames Phantom Whisper Spark Fool's Moon
  • Intriguing indeed. There has occaiconally been discussion about "Team relations" and "Team Talents" but it hasn't been something I've explored in depth.
  • Appreciate the feedback asparkes! I did notice the "error reference source not found" in the Table of Contents of the rulebook yesterday myself. Those are a little tricky to find because they don't ctrl+f in the working document, though they can be…
  • Thanks for all the feedback everyone. I have decided to change the name to Superheroes Unleashed. (I'm sure a few of you have noticed already).
  • Just to clarify Chris, are you suggesting not having a "tagline"/subtitle? As for a featured setting . . . so far I have tried to keep setting fairly neutral, making it easier to tie characters and heroes into any sort of setting. That being said,…
  • Currently the game has the tagline "Simple Superheroes: The Gritty Roleplaying Game of Infinite Powers and Possibilities" Perhaps it could become "Superheroes Unleashed: The Simple Roleplaying Game of Infinite Powers and Possibilities." Opinions an…
  • Thanks for the feedback Taylor. I'm glad someone likes the old name! The alliteration does make it roll off the tounge. Simple mechanics as a key feature (and ideed) a selling feature of the game is an important distinction between it an other game…
  • I am concerned that changing the name will result in brand confusion. There is some awareness of the game established through convention games, demos, and discussion on various websites. Thoughts? Word of mouth (or word of internet) can he pretty i…
  • Thanks for the feedback so far gents. Keep 'em coming.
  • I enjoyed playing this game. It was a great learning experience and got you thinking about faith and character. Glad you liked it. I tried pretty hard to capture as much of the "spirit" of the Easter story as I could. The idea I hope people walk awa…
  • I am looking forward to hearing about it!
  • Honeslty? Your follow-up is pretty much bang-on. I can't think of much to add. Gear is usually considered hard-tech. Anyone can pick up and use a radio with a little trial an error, and this surely provides a rank 2 + communication bonus die talent.…
  • "Indeed, I would hope most of the heroes in my game would either have talents giving them extra lifepoints, or 3 or better ranks in a defensive power."I did want to call out that simply having one rank 3+ defensive power isn't going to protect you f…
  • So are you suggesting having essentially the following: Bob Toughness 2 - Lifepoints [F] : This gives Bob 2 positive Lifepoints and 2 negative Lifepoints. When Bob goes below -2 something bad happens (at the very least he is uncounscious).You could …
  • Simply deciding what is reasonable based on discription already provided is entirely reasonable. The random roll for Lifepoints if often for when a you haven't described the opponent in any great detail yet and are looking for inspiration.As for giv…
  • Yes your +2 for the hard tech barrett is a reasonable ruling.Lets talk your hitman vs an average person a little more.You suggest that an average person might have 6 Lifepoints. This is true, they might. But an average Joe has 3.5 Lifepoints based o…
  • I would take a careful read through the section on Conditions (Chapter 2). The number of successes there is extremely important.Quick example Passive Condition: Barricade surrounds Ant-man in a telekinetic barrier traping him. Barricade rolled 4 suc…
  • Very odd when I first opened the thread I could not see it, but once I replied the image appeared. I saw it couple of days ago to. Almost makes me wonder if its a login related thing, regardless its odd.In any case; the sheet design is pretty slick …
  • You did, but it is a "limited" flight. I am not seeing the image or file you posted for some reason.There is a blog post that describes the game you played just a bit over here. http://www.composedreamgames.com/apps/blog/entries/show/26467814-cangam…
  • I would think the (U) after the Talent names are meant to be [F] for functional.You have a nice blend of Talents representing his detective skills. You have some good limitations on the Teleportation power. Makes for an interesting character. edit- …
  • I may just include her in that adventure, or she may just show up in the "Metal and Magic" supplement I am planning (assuming your fine with that). I look forward to seeing Moon Angel in action myself, or hearing about her exploits if you play her i…
    in Moon Angel Comment by jKitz October 2012
  • Great flavour. Neat character. Have you played her in a game yet? "Crouch dramatically on rooftop and brood" is a great relation.Your missing the ability categories (accuracy, mobility, toughness, might, brains, senses) but these are pretty easy to …
    in Moon Angel Comment by jKitz October 2012
  • So how do we revise Backlash using reactive Talents? I've given each of the above Talents an intent. (For those less familiar with the game, intents are: offensive, defensive, functional and reactive.) I've also remove the Mobility 3- kung fu dodge…