So I've realized that I needed to expand the intent categories to better reflect some of the ways I have often handled characters.
The standard intents are defensive [D], offensive [O] and functional [F]. Already in the rules was the rarer reactive [R] intent. To this we add a few more (some of which already existed in some fashions in the rules, but are now getting a full treatement): modification [M], versatile [V], potency [P], time [T], as well as two addendum
Here is the basic breakdown:
Most talents will fall into the following three Intents. In fact any characters will only use the following:
Functional: utility talents such as jumping, flying, detective skills, mind reading, or similar. Functional talents may be used impose non-damaging conditions such as restraining an opponent. Functional talents are annotated with [F].
Defensive: any number of ways of avoiding damage or conditions. see Chapter 2, Defences for more detail. Defensive talents are annotated with [D].
Offensive: are meant to damage foes Lifepoints or Strainpoints. In some cases offensive Talents may impose undesirable conditions on opponents, usually causing damage if they take an unwise action or are unable to take a certain action. Offensive talents are annotated with [O].
There are a number of unusual Intents that players and Judges may wish to use to create characters.
Reactive: automatic responses that are triggered by specific situations and are used to help others or to prevent situations. Reactive talents do not use a characters action. They are annotated [R].
Modification: a talent which modifies standard rules, or creates an an exception for a character. A common modification is to improve starting Lifepoints and Strainpoints, or enhance their recovery. A modification talent is annotated [M].
This also covers Multi-function and Multi-attack, rolling to stay conscious, special resources such as the constructs electric charge, the devourers 'essence'
Versatile: a strongly themed talent that allows the player the possibility of having a relevant spell, gadget or similar. This talent needs to be rolled to have the device, which then can be employed at one rank lower than the Versatile talent's rank. Versatile talents may only be used a limited number of times. A versatile talent is annotated [V].
Time: a talent that determines how long it takes a hero to build, ensorcell or otherwise create something that acts as a temporary talent.
Potency: a talent that determines the rank of a temporary talent created by building, ensorcelling or similar skills.
There are a few sub-identifiers that can also be included in the talents intent annotation.
Contingent: a contingent talent has notable limitations, but in the right circumstances is able to act one rank higher, gaining a bonus die. Contingent talents cannot be enhanced by Strainpoints. See X for more on contigent talents. A functional contingent talent such as gravity-boots would be annotated [FC], they might gain an extra die any time weight might pose an issue. (this "hard-tech" talents as well as other cases).
Area: a talent which affects multiple individuals at once. See X for more on Area effect talents. A offensive sound blast talent would be annotated [OA].