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Further thoughts on making the system more lethal, and keeping to the iea of rating values out of 5.
A normal human with 1 lifepoint is going to get hurt easily by a super, but defending against another normal human they are likely to be rolling 1 or 2 dice against 1 or 2 dice, which seems reasonable. Confronted by the hitman rolling 3 dice, they are probably going down, although I still think that giving him a hard tech bonus would give him the sort of edge I would expect if I hired a professional assassin.
In my first game, the players will start out as astronauts, so giving them 2 life points seems fair. After their powers origin on the surface of mars it may be reasonable to give them 3 life points, plus a bonus for any toughness power that fits the bill.
This seems to be a good way of handling things, and I certainly prefer assigning a life point total to mooks rather than rolling 1-6.
A scientist being held hostage by the terrorists surely only needs 1 lifepoint. A beefy thug in the doorway of the room wearing body armour might even qualify for a 3.
Any thoughts ?