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I love the idea of using multiple successes as either a way to classify the difficulty of a task, or to judge how well a task has been carried out.
Other than the examples in the rule book giving the number of successes rolled as the number of actions the power lasts for, can you give a few more examples of how you have used it during play yourself ?
Thanks in advance. I've never brainstormed about a new RPG as much as I have with this one. You've truly grabbed my imagination !